AI Insights · Timothy · July 2025
Top Slime Games on iOS in Netherlands: Q2 2025 Performance
Explore the performance trends of the top slime games in the Netherlands during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top slime games on iOS in the Netherlands showed varied performance metrics. Here's a look at how these apps fared, based on data from Sensor Tower.
PlaySlime:Slime Simulator Game by Slime Simulator Studio saw its weekly revenue fluctuate slightly, peaking at around $170 in late June. The app's weekly downloads showed a significant spike in mid-April with 318 downloads, before settling down to 132 by the end of June. Active users remained relatively stable, hovering around 3.3K throughout the quarter.
I, Slime from Games Hub Hong Kong Limited had an impressive start with $524 in revenue during its launch week, though this declined to $69 by the end of June. Downloads also saw a sharp decrease from 700 in its initial week to zero by the end of the quarter.
My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced steady revenue growth, reaching $83 in the last week of June. Downloads peaked at 116 in late April but dropped to just 3 by the end of the quarter. Active users started at 332 and ended at 279.
Bruno - My Talking Slime Pet from Dramaton LTD saw modest revenue, with a peak of $31 in April. Downloads varied, with a high of 93 in late April. Active users steadily declined from 1.6K to 1.4K over the quarter.
Finally, Super Slime Simulator, also by Dramaton LTD, had minimal revenue but maintained a consistent download rate, peaking at 257 in late April. Active users increased to 547 by the end of April but decreased to 355 by the end of June.
For more detailed insights, visit Sensor Tower's platform.